Books for Teens

Vampire Night 2
Cross Academy is attended by two groups of students: the Day Class and the Night Class. At sunset, when the students of the Day Class return to their dorm, they cross paths with the Night Class on their way to school. Yuki Cross and Zero Kiryu are the Guardians of the school, there to protect the Day Class from the Academy's dark secret: the Night Class is full of vampires.

Flipped
Juli Baker devoutly believes in three things: the sanctity of trees (especially her beloved sycamore), the wholesomeness of the eggs she collects from her backyard flock of chickens, and that someday she will kiss Bryce Loski. Ever since she saw Bryce's baby blues back in second grade, Juli has been smitten. Unfortunately, Bryce has never felt the same. Frankly, he thinks Juli Baker is a little weird--after all, what kind of freak raises chickens and sits in trees for fun? Then, in eighth grade, everything changes. Bryce begins to see that Juli's unusual interests and pride in her family are, well, kind of cool. And Juli starts to think that maybe Bryce's brilliant blue eyes are as empty as the rest of Bryce seems to be. After all, what kind of jerk doesn't care about other people's feelings about chickens and trees? With Flipped, mystery author Wendelin Van Draanen has taken a break from her Sammy Keyes series, and the result is flipping fantastic. Bryce and Juli's rants and raves about each other ring so true that teen readers will quickly identify with at least one of these hilarious feuding egos, if not both. A perfect introduction to the adolescent war between the sexes.

This is Not a Book
A curious, engaging, and creative rethinking of what a book can be, from the creator of Wreck this Journal.
In this uniquely skewed look at the purpose and function of "a book," Keri Smith offers an illustrated guide that asks readers to creatively examine all the different ways This Is Not a Book can be used. With intriguing prompts, readers will discover that the book can be:
A secret message-tear out a page, write a note on it for a stranger, and leave it in a public place.
A recording device-have everyone you contact today write their name in the book.
An instrument-create as many sounds as you can using the book, like flipping the pages fast or slapping the cover
. This Is Not a Book will engage readers by having them define everything a book can be by asking, "If it's not a book, what is it then?"-with a kaleidoscope of possible answers.

The Game of Sunken Places
Have you ever read a children's book about a boy or girl who visits an eccentric relative's mansion for vacation? Oh--of course you have. Well, M.T. Anderson's The Game of Sunken Places is one such book. Thirteen-year-old Gregory Buchanan's Uncle Max is very strange, as Gregory is quick to tell his friend Brian Thatz whom he enlists to join him in Vermont. Uncle Max, or Maximilian Grendle, and Gregory's cousin Prudence live in the "kind of world where there's organ music that gets louder when he eats refined sugar." Well, not exactly, but that's a typical Gregory-style comment.
Brian and Gregory's adventure begins when they find an old board game called The Game of Sunken Places. As it turns out, the Game is reality, and the boys must participate and win in order to settle the score in an age-old battle of enchanted spirit-nations. The story involves Brian, the quieter, more sensible friend, coming into his own and proving that, though not flashy, he is capable and brave. In addition, it examines the lifelong friendship between two very different boys. Also a suspenseful adventure, the story leads the boys to an ax-wielding, riddle-bearing (and hilarious) troll, an ogre named Snarth, the wee elf Sniggleping (not as cute as he sounds), translucent ghost riders, and much more. While the dialogue is exceedingly smart and funny, and the characters vividly drawn, the story bogs down a bit in twists and turns, leaving the reader wishing for a road map as much as the boys wish they had one for the Game.

You'll Never Know
In what is obviously a labor of love, Tyler tells the story of her father's time during WWII and her parents' early relationship, skillfully interweaving it with Tyler's own story. We see her as an adult artist and mother, creating the book even as she deals with tumult in her own life and marriage. This first volume in what will be a trilogy about her father's life, and her own, provides a moving, personal portrait of one member of what's become known as the greatest generation. Tyler's use of colored inks gives the line drawings an inviting depth of emotion, creating lush worlds of WWII, the house where Tyler raises her daughter and 1950s suburbs. The drawings speak with an even greater richness thanks to the evocative words that appear within and around them, commenting upon and adding to the action portrayed in the panels. An important contributor to independent comics since the 1980s, Tyler has made a name for herself with the quirky warmth of her autobiographical stories, and this wonderful book is a thoughtful work that greatly adds to the language of the graphic memoir.

Batman: Whatever Happened to the Caped Crusader
Best-selling author Neil Gaiman (The Sandman) joins a murderer's row of talented artists in lending his unique touch to the Batman mythos for this Deluxe Edition hardcover! Spotlighting the story "Whatever Happened to the Caped Crusader?" from Batman #685 and Detective Comics #852, Gaiman joins artist Andy Kubert and inker Scott Williams for a story that shines a new light on the Batman mythos. Batman: Whatever Happened to the Caped Crusader? also collects Gaiman stories from Secret Origins #36, Secret Origins Special #1, and Batman Black And White #2. This collection is not to be missed!